CELADONGAMECORNERPRIZEROOM_TM32_COINS EQU 1500
CELADONGAMECORNERPRIZEROOM_TM29_COINS EQU 3500
CELADONGAMECORNERPRIZEROOM_TM15_COINS EQU 7500
CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS  EQU 2222
CELADONGAMECORNERPRIZEROOM_PORYGON_COINS  EQU 5555
CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS EQU 8888

	object_const_def ; object_event constants
	const CELADONGAMECORNERPRIZEROOM_GENTLEMAN
	const CELADONGAMECORNERPRIZEROOM_PHARMACIST

CeladonGameCornerPrizeRoom_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

CeladonGameCornerPrizeRoomGentlemanScript:
	jumptextfaceplayer CeladonGameCornerPrizeRoomGentlemanText

CeladonGameCornerPrizeRoomPharmacistScript:
	jumptextfaceplayer CeladonGameCornerPrizeRoomPharmacistText

CeladonGameCornerPrizeRoomTMVendor:
	faceplayer
	opentext
	writetext CeladonPrizeRoom_PrizeVendorIntroText
	waitbutton
	checkitem COIN_CASE
	iffalse CeladonPrizeRoom_NoCoinCase
	writetext CeladonPrizeRoom_AskWhichPrizeText
CeladonPrizeRoom_tmcounterloop:
	special DisplayCoinCaseBalance
	loadmenu CeladonPrizeRoom_TMMenuHeader
	verticalmenu
	closewindow
	ifequal 1, .DoubleTeam
	ifequal 2, .Psychic
	ifequal 3, .HyperBeam
	sjump CeladonPrizeRoom_CancelPurchaseScript

.DoubleTeam:
	checkcoins CELADONGAMECORNERPRIZEROOM_TM32_COINS
	ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
	getitemname STRING_BUFFER_3, TM_DOUBLE_TEAM
	scall CeladonPrizeRoom_askbuy
	iffalse CeladonPrizeRoom_CancelPurchaseScript
	giveitem TM_DOUBLE_TEAM
	iffalse CeladonPrizeRoom_notenoughroom
	takecoins CELADONGAMECORNERPRIZEROOM_TM32_COINS
	sjump CeladonPrizeRoom_purchased

.Psychic:
	checkcoins CELADONGAMECORNERPRIZEROOM_TM29_COINS
	ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
	getitemname STRING_BUFFER_3, TM_PSYCHIC_M
	scall CeladonPrizeRoom_askbuy
	iffalse CeladonPrizeRoom_CancelPurchaseScript
	giveitem TM_PSYCHIC_M
	iffalse CeladonPrizeRoom_notenoughroom
	takecoins CELADONGAMECORNERPRIZEROOM_TM29_COINS
	sjump CeladonPrizeRoom_purchased

.HyperBeam:
	checkcoins CELADONGAMECORNERPRIZEROOM_TM15_COINS
	ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
	getitemname STRING_BUFFER_3, TM_HYPER_BEAM
	scall CeladonPrizeRoom_askbuy
	iffalse CeladonPrizeRoom_CancelPurchaseScript
	giveitem TM_HYPER_BEAM
	iffalse CeladonPrizeRoom_notenoughroom
	takecoins CELADONGAMECORNERPRIZEROOM_TM15_COINS
	sjump CeladonPrizeRoom_purchased

CeladonPrizeRoom_askbuy:
	writetext CeladonPrizeRoom_ConfirmPurchaseText
	yesorno
	end

CeladonPrizeRoom_purchased:
	waitsfx
	playsound SFX_TRANSACTION
	writetext CeladonPrizeRoom_HereYouGoText
	waitbutton
	sjump CeladonPrizeRoom_tmcounterloop

CeladonPrizeRoom_notenoughcoins:
	writetext CeladonPrizeRoom_NotEnoughCoinsText
	waitbutton
	closetext
	end

CeladonPrizeRoom_notenoughroom:
	writetext CeladonPrizeRoom_NotEnoughRoomText
	waitbutton
	closetext
	end

CeladonPrizeRoom_CancelPurchaseScript:
	writetext CeladonPrizeRoom_ComeAgainText
	waitbutton
	closetext
	end

CeladonPrizeRoom_NoCoinCase:
	writetext CeladonPrizeRoom_NoCoinCaseText
	waitbutton
	closetext
	end

CeladonPrizeRoom_TMMenuHeader:
	db MENU_BACKUP_TILES ; flags
	menu_coords 0, 2, 15, TEXTBOX_Y - 1
	dw .MenuData
	db 1 ; default option

.MenuData:
	db STATICMENU_CURSOR ; flags
	db 4 ; items
	db "TM32    1500@"
	db "TM29    3500@"
	db "TM15    7500@"
	db "CANCEL@"

CeladonGameCornerPrizeRoomPokemonVendor:
	faceplayer
	opentext
	writetext CeladonPrizeRoom_PrizeVendorIntroText
	waitbutton
	checkitem COIN_CASE
	iffalse CeladonPrizeRoom_NoCoinCase
.loop
	writetext CeladonPrizeRoom_AskWhichPrizeText
	special DisplayCoinCaseBalance
	loadmenu .MenuHeader
	verticalmenu
	closewindow
	ifequal 1, .Pikachu
	ifequal 2, .Porygon
	ifequal 3, .Larvitar
	sjump CeladonPrizeRoom_CancelPurchaseScript

.Pikachu:
	checkcoins CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS
	ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
	getmonname STRING_BUFFER_3, PIKACHU
	scall CeladonPrizeRoom_askbuy
	iffalse CeladonPrizeRoom_CancelPurchaseScript
	waitsfx
	playsound SFX_TRANSACTION
	writetext CeladonPrizeRoom_HereYouGoText
	waitbutton
	setval PIKACHU
	special GameCornerPrizeMonCheckDex
	givepoke PIKACHU, 25
	takecoins CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS
	sjump .loop

.Porygon:
	checkcoins CELADONGAMECORNERPRIZEROOM_PORYGON_COINS
	ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
	getmonname STRING_BUFFER_3, PORYGON
	scall CeladonPrizeRoom_askbuy
	iffalse CeladonPrizeRoom_CancelPurchaseScript
	waitsfx
	playsound SFX_TRANSACTION
	writetext CeladonPrizeRoom_HereYouGoText
	waitbutton
	setval PORYGON
	special GameCornerPrizeMonCheckDex
	givepoke PORYGON, 15
	takecoins CELADONGAMECORNERPRIZEROOM_PORYGON_COINS
	sjump .loop

.Larvitar:
	checkcoins CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS
	ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
	getmonname STRING_BUFFER_3, LARVITAR
	scall CeladonPrizeRoom_askbuy
	iffalse CeladonPrizeRoom_CancelPurchaseScript
	waitsfx
	playsound SFX_TRANSACTION
	writetext CeladonPrizeRoom_HereYouGoText
	waitbutton
	setval LARVITAR
	special GameCornerPrizeMonCheckDex
	givepoke LARVITAR, 40
	takecoins CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS
	sjump .loop

.MenuHeader:
	db MENU_BACKUP_TILES ; flags
	menu_coords 0, 2, 17, TEXTBOX_Y - 1
	dw .MenuData
	db 1 ; default option

.MenuData:
	db STATICMENU_CURSOR ; flags
	db 4 ; items
	db "PIKACHU    2222@"
	db "PORYGON    5555@"
	db "LARVITAR   8888@"
	db "CANCEL@"

CeladonGameCornerPrizeRoomGentlemanText:
	text "I wanted PORYGON,"
	line "but I was short by"
	cont "100 coins…"
	done

CeladonGameCornerPrizeRoomPharmacistText:
if DEF(_CRYSTAL_AU)
	text "I don't want to"
	line "lose my coins."
	done
else
	text "Whew…"

	para "I've got to stay"
	line "calm and cool…"

	para "I can't lose my"
	line "cool, or I'll lose"
	cont "all my money…"
	done
endc

CeladonPrizeRoom_PrizeVendorIntroText:
	text "Welcome!"

	para "We exchange your"
	line "coins for fabulous"
	cont "prizes!"
	done

CeladonPrizeRoom_AskWhichPrizeText:
	text "Which prize would"
	line "you like?"
	done

CeladonPrizeRoom_ConfirmPurchaseText:
	text "OK, so you wanted"
	line "a @"
	text_ram wStringBuffer3
	text "?"
	done

CeladonPrizeRoom_HereYouGoText:
	text "Here you go!"
	done

CeladonPrizeRoom_NotEnoughCoinsText:
	text "You don't have"
	line "enough coins."
	done

CeladonPrizeRoom_NotEnoughRoomText:
	text "You have no room"
	line "for it."
	done

CeladonPrizeRoom_ComeAgainText:
	text "Oh. Please come"
	line "back with coins!"
	done

CeladonPrizeRoom_NoCoinCaseText:
	text "Oh? You don't have"
	line "a COIN CASE."
	done

CeladonGameCornerPrizeRoom_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event  2,  5, CELADON_CITY, 7
	warp_event  3,  5, CELADON_CITY, 7

	db 0 ; coord events

	db 2 ; bg events
	bg_event  2,  1, BGEVENT_READ, CeladonGameCornerPrizeRoomTMVendor
	bg_event  4,  1, BGEVENT_READ, CeladonGameCornerPrizeRoomPokemonVendor

	db 2 ; object events
	object_event  0,  2, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
	object_event  4,  4, SPRITE_PHARMACIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1
